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Teardowns of real products, short lessons from the field, videos and articles. Everything I publish to help designers and product teams get better, in one place.

Case studies

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Video

The missing layer in most design systems

The piece teams skip, and what breaks downstream because of it.

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Video

You don't need a design system

When the answer is a shared file and a conversation, not a system.

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Video

The UI kit trap

Why a library of components is not a design system.

Article

Figma, challenger turned number one: how did they do it?

Article

Top 5 software programs that could replace Figma

Article

How and why build a Contribution Journey for your Design system?

Article

10 little-known plugins to use in Figma

Article

Adobe bought Figma, and that's a good thing!

Article

Why and how to use Figma

Article

When should I use 3D in a website?

Article

Tutoriel Three.js

Article

Being a designer at the international leader in augmented identity

Your casino app competes with Candy Crush

Your casino app competes with Candy Crush — page 1 of 15
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UX discovery inside a fast-moving team

UX discovery inside a fast-moving team — page 1 of 16
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“We want to be data-driven.” Cool, what data?

“We want to be data-driven.” Cool, what data? — page 1 of 18
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Beautiful design that moves nothing is useless

Beautiful design that moves nothing is useless — page 1 of 23
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Players don't want more games

Players don't want more games — page 1 of 13
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The UX mistake complex products keep making

The UX mistake complex products keep making — page 1 of 21
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